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Assassin's Creed Black Flag Image Puzzle Games

アプリ ID:
18584
ジャンル:
エンターテイメント
ダウンロード:
1907
サイズ:
8.34 MB
レビュー:
0
パッケージ:
com.kmpmedia8493948.assassinscreedblackflagimagepuzzlegame
パッケージ:
com.kmpmedia8493948.assassinscreedblackflagimagepuzzlegame
セキュリティ:
100%安全

説明

Assassin's Creed Black Flag Image Puzzle Games Android アプリ

Assassin's Creed IV: Black Flag (tm) Image puzzle games!

Puzzles based on the new Assassin's Creed Black Flag Game!

The object of the puzzles is simple - slide the tiles around to complete the picture. 6 tiles is super easy, 60 tiles is super hard!

3 Skill Levels!

Easy - All tiles are numbered.
Medium - Some tiles are numbered.
Hard - No tiles are numbered.

Game Statistics!
Best scores and average scores are saved.

Save state!
Don't have time to finish a 60 tile puzzle? No worries, you can close the app, come back later and carry on where you left off!

A great, addictive timewaster!

Please note we are not affiliated with, or endorsed by, the makers of Assassin's Creed, UbiSoft, in any way. All relevent assets used in the app are believed to be in the public domain and feature various Public Domain Gaming forum screenshots, Youtube, Affiliate promotional material and Creative Commons licenced content from Wikia.com.

About the Assassin's Creed: Black Flag XBOX 360, PS3, PS4, WiiU, PC and XBOX One Game:

Locations and navigation:

About 60% of the game will take place on land; players can explore 50 locations ranging from fisherman villages, plantations, jungles, forts, islands, Mayan ruins and exotic Coconut Islands. Furthermore, there are around 75 beaches and sandbanks, which can hold various treasures and marooned sailors to add to Edward's crew.

Other activities include hunting, harpooning and exploring underwater environments. The game aims to blend between its land and aquatic experiences seamlessly, to the point where players can simply dive off Edward's ship, swim to the shore and explore the land, as well as dive under the surface to loot underwater ship wrecks. Ubisoft also mentioned that 'exploration is the key' and would be the focus point in Assassin's Creed IV: Black Flag.

View Points will also return in Black Flag. As in the previous games, View Points have to be synchronized so as to reveal information about an area and its surroundings. Further, they will also serve the function of fast-travel locations.

Combat:

Black Flag's combat has been upgraded to include free aiming. While previous installments relied on the game's built-in auto aim, in Assassin's Creed IV: Black Flag, players will be able to just aim and fire, similar to third-person shooters.

Dual-wielding weapons has also been implemented, with Edward being able to carry four flintlock pistols and be able to use them all together, chaining up to four gunshots into a combo of attacks to take down more enemies. Aside from the pistols and his Hidden Blades, Edward can equip dual cutlass swords and chain their attacks together. Other weapons include a blowpipe with multiple effected projectiles and rope darts. Accompanying this, the stealth system has been stated to return and to be encouraged in the game. Full-on underwater combat system has also been developed for Black Flag, including animals such as sharks and whales.

Naval combat:

The game will also include naval combat, with 40% of the story taking place on the water, which includes numerous side missions. After checking out a ship with Edward's spyglass from the Jackdaw's crow's nest and evaluating the information and statistics, players can launch an attack using various scenarios; one can simply shoot the opposing captain, board the ship by leaping from mast-to-mast and performing an air assassination, or charge into the fray to cut down foes using Edward's swords. Once the captain of an opposing ship has been killed, players will have three choices - release the crew to gain crew members, send the ship to Kenway's fleet or salvage the ship to repair Jackdaw. Players will also be able to exploit weather patterns, luring the opposition into less than ideal conditions such as dynamic storms, to their advantage. Naval combat also features a trajectory-based aiming system that requires knowledge of distance and the speed of an enemy.

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